Stop snickering.

I’ve decided to cover another early arcade-style title today, one with major historical significance.

Nuts & Milk – Hudson Soft – 1983

Given how Nuts & Milk looks and sounds, you’d be forgiven for thinking that it came straight from the mind of Shigeru Miyamoto himself, but this one’s not by Nintendo. It’s by Hudson Soft. Not only that, it was Hudson’s first Famicom game ever, and the first third-party game released for the console. Talk about a historic piece of software.

You play as the adorable little pink blob with googly eyes and little feet, Milk. Milk’s equally adorable fiancee, Yogurt, who looks just like him aside from the twin hair bows and eyelashes (they kind of have a Pac-Man/Ms. Pac-Man thing going on), is trapped in a house, and he must gather all of the fruit in the stage to open the house, then work his way to said house to get her. But Yogurt’s captor, Nuts (who looks just like Milk but is blue), isn’t going to let Milk get to her without a fight. He relentlessly stalks Milk through each stage, and is sometime joined by more Nuts.

There are so many jokes I could make here…

Anyway, as if the game wasn’t weird enough, helicopters and blimps will fly by. Milk can jump on the helicopters for points, but the blimps will kill him. So will falling in the water at the bottom of the screen. On the plus side, if Nuts falls in the water, it will take him out for a few seconds, which can be a help if you need to get a piece of fruit that he was blocking you from. On top of that, occasionally fireballs (similar to the fireballs from Mario Bros.) will appear. Avoid those at all costs.

Milk gets around by jumping and climbing on chains, similar to the ones from Donkey Kong Jr. There are also strategically placed springboards as well. The screen wraps around too, so Milk can exit either side of the screen and appear on the opposite side. However, Nuts is equally skilled at climbing and jumping, and he will pursue you no matter where you go. He’s like the Terminator, if the Terminator was a cute blue blob with huge googly eyes.

Every third stage is a bonus round, where you must gather fruit and get to Yogurt before the time runs out. Succeed, and you’ll get a screen showing them standing in a heart-shaped field of flowers, with a giant heart above them. In a surprising change, Nuts & Milk isn’t just played for score. At the end of stage 50, the game ends. The ladders and platforms in that stage even spell out the words END.

That’s Nuts & Milk in a nutshell (pardon the unintentional pun). If you love the golden age of arcade games, it would be worth your time to check it out. Until you can… how about checking out a longplay?

Have a devil of a good time.

Only a few of Nintendo’s early first-party Famicom games didn’t make it across the Pacific. Not counting a good chunk of their Famicom Disk System games, the only ones I can think of offhand were F-1 Race, Gomoku Narabe Renju, Mahjong, Popeye no Eigo Asobi and the subject of today’s entry.

Devil World – Nintendo – 1984

Tamagon the Dragon has been trapped in Devil World, which is basically a big maze surrounded by a moving wall. The Devil sits at the top of the maze, directing his followers to move the wall in the hopes of crushing Tamagon between the moving wall and the walls of the maze. Tamagon isn’t totally defenseless, as he can pick up crosses and bibles (which look suspiciously like the spellbook from the original Legend of Zelda) and shoot fireballs at the Devil’s minions. Hit one of them, and it’ll be transformed into a fried egg, which Tamagon can eat for points. There are three minions: one that looks like a cyclops in a pink robe, a mini-Devil and an orange-robed cyclops. Get killed by one of them, and your next Tamagon will hatch out of an egg.

As one might expect from a game of the era, this wasn’t a game you played to get an ending, you played it to get the high score. To clear the first part of each maze, Tamagon has to eat all of the dots scattered around, but he can only eat the dots while holding a cross. There are also bonuses that occasionally appear, in the form of ice cream cones that travel along the moving wall. In the second part of each maze, Tamagon has to gather the bibles floating around in the corners and use them to fill the gaps in the walls of the center chamber (can’t miss it, it’s marked with a skull). Once the gaps are filled, the Devil transforms into a small bat-like demon and flies away. To round things off, there’s a timed bonus round called “Bonus Box,” in which Tamagon must get the bonus boxes floating around the maze. Arrows on the floor will change the direction the maze is scrolling when they’re walked over.

As you’ve undoubtedly guessed by now, this was Nintendo’s attempt at making a Pac-Man style maze game. There are definitely enough unique twists in it to separate it from all the other Pac-clones out there, so it’s not just another walk in the maze like the ones that helped cause the Great Crash of ’83 in the U.S. One might suspect that the overabundance of Pac-clones in the early ’80s was why Nintendo chose to pass on releasing it in the U.S. (it did get a European release), but I’m pretty sure the main reason can be summed up in three words: the Satanic Panic. With the hardcore Evangelical Christians rallying against pretty much everything that could “corrupt the children” (and I blame Phil Philips’ book Turmoil in the Toybox for a lot of this fearmongering), do you honestly think a game called Devil World, starring Satan himself, was going to be released without a major outcry? I don’t think so!

It never received a sequel, but Devil World wasn’t forgotten by Nintendo (unsurprising, as it was the first Famicom game that both Shigeru Miyamoto and Takashi Tezuka worked on). The sound of Tamagon’s egg hatching when he respawns was later reused in Super Mario World as the sound of a hatching Yoshi (could Tamagon and Yoshi be related? Anything’s possible). Tamagon himself appeared as a trophy in Super Smash Bros. Melee (GameCube), and the Devil appeared as an assist trophy in Super Smash Bros. Brawl (Wii), as well as the subsequent SSB games. He also appeared in the Asian-exclusive Wii game Captain Rainbow. References to Devil World have popped up in other Nintendo games as well.

Frankly, it’s a shame that Devil World was never released in the U.S.. It’s a fun Pac-Man variant, and it would definitely have been appreciated by those that enjoyed arcade-style games. Check out this longplay to see it in action.