That’s another fine mess you’ve gotten me into, Ki.

So just how did Princess Ki end up as a stone at the top of the Tower of Druaga? Find out in…

Kai no Bouken: The Quest of Ki – Namco – 1988

Years before the events of The Tower of Druaga, the Blue Crystal Rod was bestowed upon the land of Babylim (Babylon) by the god Anu, who placed it in the sky above the kingdom, where it brought about an era of peace. Babylim was then conquered by Emperor Balarant of Sumer, who forced the people of Babylim to construct a tower to reach the Blue Crystal Rod. However, angry about the blasphemy, Anu destroyed the tower and damaged the Rod, letting Druaga loose. Druaga rebuilt the tower and hid the Rod at the top. The goddess Ishtar then found a sorceress – Ki – and gave her a magic headband that enabled her to fly, and instructed her to ascend the tower and get the Blue Crystal Rod from Druaga.

Now that you know that…

I’ve decided that I like the idea of the Druaga games, not so much the games themselves, because the execution is flawed in a lot of places.

This is one such place.

The Tower of Druaga, for all its flaws, at least played fairly well. The Quest of Ki, on the other hand, looks like a traditional platformer, at first. But instead of using stairs or ladders to get to a higher platform, you have to press the jump button and watch as Ki practically flies into the stratosphere. You do have some control when determining where Ki lands, but if you whack her head on a ceiling, she’s knocked back down and you have no control until she hits the floor. Better hope there aren’t any enemies below her.

This is The Quest of Ki‘s biggest flaw, and at the same time, its most innovative gameplay mechanic. That, I think, must be some kind of paradox. It definitely puts a unique spin on traditional platforming, but it’s so frustrating that most players can only take so much of it before they give up and switch to a different game.

Ishtar and the dragon spirit Quox occasionally pop up between stages to give Ki hints, but unless you’re playing the English translation or can read Japanese, they’re worthless to you.

The ending sets up The Tower of Druaga nicely, at least. It explains exactly what happened to Ki and the Blue Crystal Rod, as well as what happened to Quox (who’s an enemy in Druaga), and you’re told that Ki’s lover Gil would ascend the tower and rescue her. Of course, they don’t mention how the two of them worked their way down the tower to escape, as seen in The Return of Ishtar.

Namco liked to do a whole “shared universe” thing with a lot of their earlier games, and I believe that there’s a chapter of the Druaga saga that takes place in the distant future. And even though the legend of Druaga, Gil, Ki and Ishtar had faded into myth by that point, the tower still stands, now home to the Hanging Gardens of Babylon. But what man would brave those crumbling walls and attempt to find the Hanging Gardens himself?

Only one man has the courage, skills and intelligence to attempt such a feat.

While you’re waiting to find out what happens next, check out this longplay of The Quest of Ki.